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Teen Patti Sequence: Hand Rankings Chart & Full List

Every Teen Patti pot is settled by one ladder of six hands, and every argument about that ladder is settled by the run order inside it. This page puts both on a single chart: the six hand types ranked from Trail down to High Card with their exact odds, plus the complete 3 Patti sequence list — all twelve runs from A-K-Q down to 4-3-2. The chart is free to download as a printable PDF, so you can keep it next to the table (or under your phone) until the order is automatic.

The Teen Patti sequence chart

Teen Patti sequence chart: all six hands ranked from Trail to High Card with exact odds, and every run from A-K-Q to 4-3-2 in order

Free, no sign-up. Share or embed it anywhere with a link back to this page — see sharing & attribution.

The six hands, highest to lowest

Teen Patti (3 Patti — same game, different spelling) uses exactly six hand types. Out of a 52-card deck there are 22,100 possible three-card hands, so the frequency of each type is a count, not an estimate:

Rank Hand What it is Example Chance Odds
1 Trail (Set / Trio) Three cards of the same rank A♠ A♥ A♣ 0.24% 1 in 425
2 Pure Sequence Run of three, all one suit A♥ K♥ Q♥ 0.22% 1 in 460
3 Sequence (Run) Run of three, mixed suits 10♠ 9♥ 8♣ 3.26% 1 in 31
4 Colour (Flush) One suit, not in a row J♦ 7♦ 3♦ 4.96% 1 in 20
5 Pair Two cards of one rank K♠ K♥ 5♣ 16.94% 1 in 5.9
6 High Card None of the above A♠ 9♦ 4♣ 74.39% 1 in 1.3

Two things on this table decide more pots than anything else. First, a pair already beats about three-quarters of all possible hands — 74% of deals are plain high card, so folding every pair on reflex is the most expensive habit a beginner can have. Second, the top of the ladder is genuinely rare: everything above a sequence appears less than once in 200 deals, so a player representing a trail usually doesn't have one. If you want the full probability breakdown — including why the pure sequence is actually rarer than the trail that outranks it — that deep-dive lives in our Teen Patti hierarchy guide.

The full 3 Patti sequence list, in order

“Sequence” questions cause more table disputes than any other rule, because two separate orders are in play: where sequences sit on the six-hand ladder, and how the twelve possible runs rank against each other. The ladder is above; here is the run order, highest first:

A-K-Qhighest
A-2-3varies by app
K-Q-J#3
Q-J-10#4
J-10-9#5
10-9-8#6
9-8-7#7
8-7-6#8
7-6-5#9
6-5-4#10
5-4-3#11
4-3-2lowest

This one list settles every sequence-versus-sequence showdown, pure or mixed. When two runs meet, the higher one on this list wins; suits never break the tie. If both players hold the same run in mixed suits, the pot is split on most apps.

The only entry that genuinely differs between apps is A-2-3. The ace plays at both ends of a run — A-K-Q at the top and A-2-3 at the bottom — and most apps rank A-2-3 as the second-best run, while a minority score it as the lowest, below 4-3-2. It is the single rule on this page worth checking in your app's help screen before real chips are involved, and you only need to check it once per app.

The arithmetic behind the list, for anyone who wants to verify it: each of the 12 runs can be made in 64 ways (4 suit choices per card), of which 4 are single-suited. That gives 48 pure sequences and 720 mixed-suit sequences — 768 runs out of 22,100 possible hands, or roughly one deal in 29.

Sequence, pure sequence or colour? The three-way mix-up

Nearly every “the app scored my hand wrong” complaint we see comes down to the same three-way confusion, so here it is untangled:

The trap case is comparing across categories: A♥ K♥ 9♥ (a colour with two huge cards) still loses to 4♠ 3♥ 2♣ (the lowest possible run). Category first, card ranks second — that is the whole comparison rule, and it is why the printed chart earns its place at a home game.

What each 3 Patti hand is called at the table

The chart uses the names most apps print, but real tables are messier — the same six hands answer to a pile of regional and app-specific names, and knowing them saves you from folding to vocabulary rather than cards. The ones you will actually hear:

Two naming traps worth knowing. First, “colour” misleads poker players in reverse — in poker a flush is a strong made hand, while in Teen Patti a colour sits below a mixed-suit run. Second, some apps call the ordinary sequence a “straight” and the pure sequence a “straight flush” in the same rules screen where the table chat says “round” and “pakki round” — four names, two hands. The ladder on the chart is identical either way.

Reading the chart mid-hand

The chart is built to answer the three questions that actually come up while playing, in the order they come up:

If you only memorise one thing from this page, make it the two boundaries where money changes hands most: runs beat colours (in-a-row beats same-suit) and any pair beats any high card (even 2-2-3 beats A-K-J of mixed suits). Almost every genuinely close showdown falls on one of those two lines; the rest of the ladder tends to announce itself.

If you are still learning the flow of a hand — blind versus seen, chaal, show and sideshow — start with how to play Teen Patti and come back to the chart once bets are real.

Does the sequence order change in variations?

The run order itself never changes — A-K-Q outranks 10-9-8 in every variant we track. What changes is the ladder around it. In Muflis the entire ladder inverts, so the lowest hand wins and 5-3-2 becomes the nuts. In AK47 and other joker variants, wild cards make trails and pure sequences far more common without reordering anything. In Highest Card Joker, your best card leaves your hand to become wild, which usually demotes you out of a made sequence. Full rules and examples for each are in our hands & variations guide.

Print, share or embed this chart

The chart and PDF are original 3PattiMaster work and free to reuse: print it for a home game, share it in a group chat, or embed the image in your own article. The only condition is attribution — link to 3pattimaster.com/teen-patti-sequence/ wherever the chart appears. Teachers, streamers and forum mods are welcome to use it without asking. If you need a different format or size for something specific, tell us what you need and we'll usually just make it.

What is the 3 Patti sequence list from highest to lowest?
A-K-Q is the highest run, then A-2-3 on most apps, then K-Q-J, Q-J-10, J-10-9, 10-9-8, 9-8-7, 8-7-6, 7-6-5, 6-5-4, 5-4-3 and finally 4-3-2. The same order applies to pure sequences (all one suit) and mixed-suit sequences.
Is A-2-3 a valid sequence in Teen Patti?
Yes. On most apps A-2-3 is the second-highest run, below only A-K-Q. A minority of tables score it as the lowest run instead, below 4-3-2, so check the in-game rules once for each app you play.
What is the difference between a sequence and a pure sequence?
Both are three cards in a row. In a pure sequence all three share one suit (A♥ K♥ Q♥); in an ordinary sequence the suits are mixed (10♠ 9♥ 8♣). The pure sequence ranks two rungs higher — only a trail beats it.
Can I download the Teen Patti sequence chart as a PDF?
Yes — the chart on this page is available as a free printable A4 PDF and as an SVG image. No sign-up is needed, and you may share or embed it with attribution to 3PattiMaster.
How many sequences are possible in Teen Patti?
768 of the 22,100 possible three-card hands are runs: 48 pure sequences (12 runs × 4 suits) and 720 mixed-suit sequences (12 runs × 60 suit combinations). That is about 3.5% of all deals.
What beats a sequence in 3 Patti?
Only three things: a higher sequence, any pure sequence, and any trail. Colour, pair and high card all lose to a sequence.
▶ Next step: know the ladder cold? Learn the betting flow in how to play Teen Patti, go deeper on the odds in the hierarchy guide, or see which apps we rate in best Teen Patti apps of 2026. 18+.
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Teen Patti and rummy are games of skill, but real-money play is restricted or banned in: Andhra Pradesh, Telangana, Tamil Nadu, Assam, Odisha, Nagaland, Sikkim, Arunachal Pradesh. Players in these states must not download or play.