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Teen Patti Hierarchy: The Full Hand Order Explained

Teen Patti hierarchy — three aces under a crown, the strongest hand in the game

Six hand types decide every Teen Patti pot, and the whole game fits in one ladder: Trail › Pure Sequence › Sequence › Colour › Pair › High Card. Most disputes at the table aren't about that order though — they're about what happens when two players hold the same type. This guide gives you the full hierarchy, the exact tie-breaker for every rung, how rare each hand really is, and the variations that turn the ladder upside down.

The hierarchy, top to bottom — with the exact numbers

There are exactly 22,100 possible three-card hands from a 52-card deck (that is 52 choose 3). Every hand you will ever be dealt is one of them, so the frequency of each rung is not an estimate — it is a count. Here is that count, which is the part most hierarchy pages leave out:

Rank Hand Also called Example Hands (of 22,100) Chance Odds
1 Trail Set, Trio, Three of a Kind A♠ A♥ A♣ 52 0.235% 1 in 425
2 Pure Sequence Straight Flush A♥ K♥ Q♥ 48 0.217% 1 in 460
3 Sequence Run, Straight 10♠ 9♥ 8♣ 720 3.26% 1 in 31
4 Colour Flush J♦ 7♦ 3♦ 1,096 4.96% 1 in 20
5 Pair Double K♠ K♥ 5♣ 3,744 16.94% 1 in 5.9
6 High Card No Pair A♠ 9♦ 4♣ 16,440 74.39% 1 in 1.3

Those six numbers add up to 22,100 exactly, so you can check the arithmetic yourself. Seen as a picture, the shape of the game becomes obvious:

1A♠ A♥ A♣Trail0.24%
2A♥ K♥ Q♥Pure Sequence0.22%
310♠ 9♥ 8♣Sequence3.26%
4J♦ 7♦ 3♦Colour4.96%
5K♠ K♥ 5♣Pair16.94%
6A♠ 9♦ 4♣High Card74.39%

Bar length = share of all 22,100 possible hands. The top four rungs together are under 9% of deals — which is why the game is decided by betting far more often than by cards.

The ladder is not in rarity order — and that matters

Look again at rows 1 and 2. There are 52 ways to be dealt a trail and only 48 ways to be dealt a pure sequence. The pure sequence is the rarer hand, yet every app ranks the trail above it. That is not a bug: the order is inherited from three-card brag, where it was fixed by tradition before anyone counted. It survives because changing it now would break every player's instincts.

The practical consequence is small but real: a trail is very slightly cheaper to make than a pure sequence, while paying out as the better hand. If you are ever choosing between chasing a third matching rank and chasing a suited run, the ranks are the marginally better chase — and the only rung on the whole ladder where rarity and rank disagree.

What the numbers actually mean at the table

The table above is not trivia. Read down the “chance” column and it tells you how strong your hand is relative to everyone else's, which is the only thing that matters when you decide to call, raise or fold:

Rule of thumb from the counts: at a full table, a high pair is a calling hand, a colour is a raising hand, and a sequence or better is worth building a pot with. Below a pair, you are betting your position and your read — not your cards.

Tie-breakers: same hand, who wins?

Worth memorising: A-K-Q of one suit is the best pure sequence, 5-3-2 mixed suits is the worst hand in the game — and in Muflis, that same 5-3-2 becomes the nuts.

Sideshow: where the hierarchy is used most, and explained least

A sideshow (also written side-show, or called chaal dekhna) is a private comparison. If you are a seen player, you can ask the seen player immediately before you to compare cards. They may accept or decline. If they accept, the two of you compare hands privately using the exact ladder above — and the loser folds immediately, without anyone else seeing a card.

Three things trip people up, and none of them are in the app's help screen:

By contrast, a show at the end of a hand compares the last two players and is visible to the table, and there a genuine tie is normally split rather than resolved against the requester. Same ladder, different tie rule — that difference is the single most common source of “the app cheated me” complaints we see.

The one rule that genuinely differs between apps: A-2-3

Almost everything above is universal. One thing is not. The ace is used at both ends of a run — A-K-Q at the top and A-2-3 at the bottom — and apps disagree on where A-2-3 ranks:

How to check yours in 30 seconds, without risking money: open a free practice table, tap the in-game rules or help icon, and look at the sequence example list — the ordering is almost always spelled out there. If it is not, play practice hands until you see an A-2-3 reach a show. Do this once per app; it is the only hierarchy rule worth verifying yourself, and it decides real pots.

When the hierarchy flips: Muflis, AK47 and friends

Full rules for each variation, with examples, are in our hands & variations guide. If you're still learning the basic flow — blind vs seen, show, sideshow — start with how to play Teen Patti, and the sister game's ladder lives in our rummy points table.

Which is rarer in Teen Patti — a trail or a pure sequence?
A pure sequence is rarer. There are 52 possible trails and only 48 possible pure sequences out of 22,100 three-card hands. The trail is still ranked higher on every app — the order is inherited from three-card brag and predates anyone counting the combinations.
What happens if a sideshow ends in a tie?
The player who requested the sideshow folds. A sideshow tie is not a split — it is resolved against the requester in most apps. That is different from a show at the end of a hand, where an exact tie normally splits the pot. Only ask for a sideshow when you expect to be ahead, not level.
How often do you get a pair in Teen Patti?
Roughly one hand in six — 3,744 of the 22,100 possible hands, or 16.94%. Because 74% of hands are plain high card, any pair already beats about three-quarters of the deck, which is why folding pairs reflexively is a common and expensive beginner mistake.
What is the Teen Patti hierarchy from highest to lowest?
Trail (three of a kind), Pure Sequence (straight flush), Sequence (straight), Colour (flush), Pair, then High Card. A-A-A is the best possible hand; 5-3-2 of mixed suits is the worst.
Which is higher in Teen Patti — sequence or colour?
Sequence (a run of three in mixed suits) beats Colour (three same-suit cards not in a row). Only three hands beat a sequence: a pure sequence, a trail, and a higher sequence.
What is the strongest sequence in Teen Patti?
A-K-Q is the highest run, then A-2-3 in most apps, then K-Q-J downwards to 4-3-2. Check your app's rules for A-2-3 — a few tables rank it below K-Q-J instead.
Who wins if both players have the same hand type?
Compare the key cards: higher trail wins, higher run wins for sequences, highest card (then next) for colours and high cards, and for pairs the pair rank decides, then the third card. If all three cards match in rank, most apps split the pot.
Does the hierarchy change in Muflis or AK47?
In Muflis the entire ladder flips — the weakest normal hand wins, so 5-3-2 becomes the best hand. In AK47, aces, kings, 4s and 7s are jokers, which makes trails and pure sequences far more common but doesn't change the order itself.
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